Spirit Island

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Score: 5.00 (votes: 1)
Reviews: 1
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In Spirit Island, powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the Island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go. As spirits, you must grow in power and work together to drive the invaders from your Island before it's too late!

  • $79.95

THE STORY

Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the Dahan (local islanders) to increase your power and drive the invading colonists from your island in this deep and complex area-control game!


Play details: Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any Dahan present. (Who then retaliate.) The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.


CONTENTS

● 8 different Spirits, each with 4 Power Cards unique to that Spirit
● Over 50 distinct Major and Minor Power Cards which Spirits can grow into
● 4 modular Island Boards, for a variety of layouts
● 4 Character Stands with Plastic Light Speedometer Slider
● Over 100 pieces for representing the Invaders and Dahan (native islanders)
● 15 Invader cards, driving a distinctive Invader expansion system
● 15 Fear cards, showing what happens as you terrify the Invader
● 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
● 4 optional Scenarios for even more play variety

  • Weight
    5.2 lbs
  • SKU
    SISL:CORE
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  • Samuel Evers
    Feb 13, 2018, 16:57
    I got this game for Christmas, and let me tell you, it competes for my favorite cooperative game. The game can be as complex or as simple as you want it to be.
    There is a slight learning curve, as it is a little confusing understanding how play fast and slow powers, and how to anticipate where the pesky invaders will try to take hold. But once you do, you will be blowing up towns with lighting or sweeping them off the board, right into the Ocean's Hungry gullet.

    As far as theme, this game is amazing, You will care for this island, feel the pain as the invaders raze away at the natural beauty, and feel every blow as your beloved natives are wiped out. Each spirit feels unique, and I quickly bought both the expansion and the kick-starter spirits.

    Also the illustrations are on point. Each card of your starting powers gives you a wider view of what your spirit is like. When you acquire more powers from the deck you might see your chosen spirit in the picture, feeling right at home in the beautiful, story they tell. I noticed a few copy pastes when I got the expansions, but this is hardly a big deal.

    The one complaint I would raise about it is it only allows for 4 players. I have seen that there is an expansion to allow for 6, but this is pretty pricey, as I see no other way to play with 6 except to buy the play mat. If I am incorrect in this, please feel free to enlighten me.

    Still, all in all, would repel the combined armies of France, England, Brandenburg-Prussia, and Sweden, just to play again.

Spirit Island Teaser Trailer - Thunderspeaker

Spirit Island Teaser Trailer - The Dahan

Spirit Island Trailer

How To Play Spirit Island


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