Homebrewers is played over eight months (eight rounds). Each month, you meet with the homebrewing club one weekend (trade phase) and take actions the other weekends (action phase).
You'll be crafting your own unique beer recipes in four categories (Ale, Porter, Stout, and IPA). Each time you brew a particular recipe, your quality level for that recipe increases.
You gain reputation in two main ways. First, by moving up the quality tracks for the four beer categories in order to win medals at Summerfest and Octoberfest, and second, by crafting your recipes to meet the particular tastes of a panel of judges at Octoberfest.
At the end of eight months, if you've gained the most reputation as your club's best brewer, you win!
It's a time of regrowth in the old urban center, and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task, as players compete for precious resources such as malt, yeast, fruit and spices in the local markets, all while managing and optimizing their growing bottling empires.
In Brew Crafters, players assume management of a local craft brewery, working hard to manage resources, use their workers wisely, and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico, but at its heart beats a unique brewery processing system that must be constantly improved, monitored, and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades, local farms, markets, and a plethora of specialty workers, ensuring a high level of replayability and strategic avenues. In addition, each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored.
There are three main differences between the new Microbrewers and the original Brew Crafters Travel Card Game.
First, we've added two new card types: The Research Lab and the Tasting Room. The Research Lab encourages you to brew specialty beers that use fruit and coffee and balances out the number of worker and equipment cards in the game.
The Tasting Room scores you end-game points for having a variety of different ingredients showing on your brewery upgrades. Adding these two new card types means you’ll see a greater variety of cards in your hand, making the decision about which card to play on each turn more interesting.
Second, instead of passing being the third option for the main action of your turn, you now have the option to draw 1 additional card, meaning you can add 3 cards to your hand on your turn instead of 2. This can be crucial late in the game, giving you the 1 additional card you need to make an epic brew or install a critical brewery upgrade on your last turn.
Third, the game lasts one additional round. Now, when the game's end is triggered, players finish the final round and play one more full round. This provides a more satisfying feeling of completion. It allows you to better plan for the end of the game and avoids the game ending abruptly without giving you the chance to take a final turn.