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Button Men Originals
Button Men is a mean little dice game about beating people up. Choose a fighter, roll the dice listed on the card, and capture your opponent’s dice. Your score is determined by the size of the dice you capture and keep. The player with the most points wins the fight!
Button Men Originals is a collection of fifty first-edition characters originally released as pin-back buttons in the 1990s, now reformatted as inexpensive and portable playing cards. Included are the complete Soldiers, Vampyres, Fantasy, Samurai, and BROM sets, along with a few other surprises!
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Girl Genius The Works - Deck One: Castle Wulfenbach
What if everything in the world was a cog in a giant machine? That's the idea behind Girl Genius: The Works, a unique strategy card game based on the world of Girl Genius.
The game is played on a twelve-card tableau, representing the machine. Cards interact by flipping, spinning, and popping out of the machine. Cards can pop in chain reactions, and that can give you extra points, more cards, or other wacky effects!
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Girl Genius The Works - Deck Two: Circus of Adventure
What if everything in the world was a cog in a giant machine? That's the idea behind Girl Genius: The Works, a unique strategy card game based on the world of Girl Genius.
The game is played on a twelve-card tableau, representing the machine. Cards interact by flipping, spinning, and popping out of the machine. Cards can pop in chain reactions, and that can give you extra points, more cards, or other wacky effects!
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Girl Genius The Works - Deck Three: Castle Heterodyne
What if everything in the world was a cog in a giant machine? That's the idea behind Girl Genius: The Works, a unique strategy card game based on the world of Girl Genius.
The game is played on a twelve-card tableau, representing the machine. Cards interact by flipping, spinning, and popping out of the machine. Cards can pop in chain reactions, and that can give you extra points, more cards, or other wacky effects!
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Girl Genius The Works - Deck Four: The Siege of Mechanicsburg
What if everything in the world was a cog in a giant machine? That's the idea behind Girl Genius: The Works, a unique strategy card game based on the world of Girl Genius.
The game is played on a twelve-card tableau, representing the machine. Cards interact by flipping, spinning, and popping out of the machine. Cards can pop in chain reactions, and that can give you extra points, more cards, or other wacky effects!
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The Island of Doctor Lucky
Award-winning classic Kill Doctor Lucky gets a tropical spin in this new stand-alone board game! You’re still playing bloodthirsty enemies of despicable philanthropist Doctor J. Robert Lucky; but this time, you’re trying to kill him on Isla Fortuna, his mysterious tropical island.
You can still attempt murder the old fashioned way, using a weapon where no one can see you. Or, you can take advantage of the new Hazard cards to hit him from anywhere else on the map! Hazards represent the dangers of the island itself, and players can use them much like murder attempts—not just on Doctor Lucky, but on other players as well! Playing a Hazard earns a player extra movement for the rest of the game.
Dodge hazards like the fire pit and the hammerhead crabs as you navigate the perilous regions of Isla Fortuna. Find the old man alone, and kill him with whatever you can find: the shark tooth, the elephant gun, or the bad dates, or (if you must) you can do it with your bare hands. If you play your cards right, you can kill Doctor Lucky!
Players: 2-8 // Age: 12+ // Time: 40 minutes // Price: $39.99 // Rules
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Lord of the Fries
Welcome back to Friedey’s: Fast Food Restaurant of the Damned! It’s pretty hard to get anything done around here, since everyone is dead. But don’t let that worry you. As strange as it sounds, the dead can still assemble combo meals.
Players: 2-8 // Ages: 12+ // Time: 40 minutes // Price: $24.99 // Rules
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Tak: University Edition
“My next several hours were spent learning how to play Tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice.”
-Kvothe, The Wise Man’s Fear
Patrick Rothfuss first introduced Tak in bestselling novel The Wise Man’s Fear. However, the rules were not introduced in the book, because at the time there were none! Ernest and Rothfuss have brought Tak to life in an elegant two-player abstract strategy game reminiscent of classics like Go and mancala.
The University Edition of Tak features a smaller set of pieces (enough for a 5×5 game) as well as a cloth bag, making Tak portable and compact.
Players: 2 // Age: 12+ // Time: 20-40 minutes // Price: $39.99 // Rules
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Pairs Deluxe Edition
Deluxe Pairs includes a brand-new fruit deck illustrated in a fun retro style and a Pairs Companion booklet with over 30 games and variants, including The Judge, Deadfall, Hawthorn, and more! The perfect choice gift for Pairs completionists as well as the perfect introduction to the Pairs family.
Players: 2-8 // Age: 12+ // Time: Varies // Price: $16.99 // Pairs Companion
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Stuff and Nonsense
Stuff and Nonsense is a game of low adventure, featuring a cadre of would-be explorers who never actually leave home. You’ll wander the outskirts of London, collecting evidence of your imaginary journey, then return to the Adventurer’s Club to spin your web of lies. But beware of Professor Elemental; he was the first one to think of this, and he’s not at all impressed!
Players: 2-6 // Age: 12+ // Time: 40 minutes // Price: $24.99 // Rules
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Veritas
It is the Dark Ages, and you are the Truth. Or at least, some version of the Truth. Your goal is to stay alive, and it’s not easy. You start out in just two books, in a single monastery, somewhere in France. Over time, you will be copied and spread across the land.
Your enemies include the other Truths, who are also struggling to stay alive.
And also fire. Nobody likes fire.
To win, you must be crafty, wise, and lucky. All the things that keep the Truth alive.
Players: 3-6 // Age: 12+ // Time: 60 minutes // Price: $9.99 // Rules
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Unexploded Cow
Europe. Summer. 1997.
You have discovered two problems with a common solution: mad cows in England, and unexploded bombs in France.
In Unexploded Cow, you play a savvy entrepreneur who wants to help solve the world’s problems, by blowing up lots of cows. You’ll round up a herd of mad cows, give them a stirring pep talk, and march them through the French countryside. In doing so, you will clear fields of leftover ordnance from long-forgotten wars. And you’ll make a few bucks doing it.
Players: 2-6 // Age: 12+ // Time: 25 minutes // Price: $24.99 // Rules